package close.mazegame.input.playerinput;

import close.mazegame.input.Input;
import close.mazegame.input.playerinput.PlayerInput.PlayerKeys;

import com.badlogic.gdx.math.Vector2;

public interface PlayerInput extends Input<PlayerKeys> {
	
	public static enum PlayerKeys {
		UP, DOWN, LEFT, RIGHT, FIRE, TOGGLE_FIXTURRET
	}
	
	public Vector2 getTurretDirection();
	public Vector2 getMovementDirection();
	
}
